Saturday

FIFA 2000 Download



There's more significance in the name FIFA 2000 than just the year. FIFA 2000 is truly the soccer game of a new millenium, and it has huge improvements over FIFA 99. The most obvious improvement is the addition of the 12 MLS teams to the already large roster of countless other leagues. Now fans of American soccer can pit their favorite US teams against each other, or even against the superior world teams. FIFA 2000 also introduces a few important gameplay additions that provide so much added depth to the game you'll wonder how you ever got through FIFA 99 without them. Mirroring popular football and baseball games on the market today, FIFA 2000 introduces icon passing from penalty locations. This makes it much easier to assist would-be strikers from the corners - with a button press you can guide a corner kick directly to your man inside the box, who is waiting to head the ball home. Another feature you'll learn to love is the pass-reliability rating - a small colored arrow in the pass direction that changes color depending on how well defended the pass recipient is. On defense, you can control your team's aggressiveness and formation on the fly, even so far as to make all your defenders leave their man and run at the ball at the touch of a button. With another touch of the button, they'll quickly return to the default strategy. All these additions are both well implemented and simple to use, enhancing the gameplay instead of overly complicating it.

Corner kick in FIFA 2000.

The basic modes you expect from the FIFA series are still intact. There's an exhibition, tournament, season, and practice mode. There's also the create-a-player mode, and you can even customize the teams to your preferences. You get to choose from tons of options, including three skill levels. You decide on the weather, the arenas, the camera angle, and more. There's a pretty big jump between skill levels; indeed, the amateur level - which the game defaults to - is a little too easy for regular FIFA players, while the professional level - the next in line - is almost a slap in the face to those used to scoring eight or nine goals a game. All of this resides behind a useful interface, that admittedly, takes some time to get used to.

The exhibition mode is simple enough - pick your teams, your stadium, the weather, and other options, and then go for it. The season mode is a little more complex. Once you pick your team, you can trade players, create custom players, play around with your formations, and substitute your line around, all the while playing against different teams as you progress on your way to the World Cup. The tournament mode lets you set up a single elimination tournament. You can create your own cup as the prize for the tournament mode or use one of the default cups. The practice mode lets you select different practice scenarios to hone the weak points in your game.The graphics are probably the most notable difference from last year's game. FIFA 2000 has gotten a stunning graphical facelift, and it looks absolutely fabulous. All the player animation has been motion captured, meaning that everything the characters do - from sprinting to tackling to bicycle kicks - looks amazingly realistic. That, combined with much better textures, accurate facial models, and variously sized players make this the best-looking soccer game on the PlayStation. I haven't noticed any polygonal breakup or overlap - the graphics look that nice.

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Need for Speed: Hot Pursuit 2 Download


Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts.

The game allows players to play as the police, where the goal is to arrest speeders. A variety of methods may be used to arrest a speeder, including ramming, calling for assistance (backup) by other police cars and utilizing spike strips to immobilize a speeding vehicle. The "Hot Pursuit" mode is less realistic than preceding versions of NFS, as it is possible to arrest a speeder by lightly ramming them often enough. However, in timed races it is more effective to use less time-consuming, actual police tactics, such as spinning the offending driver.

Race with exotic sport cars like Lotus in Need for Speed: Hot Pursuit 2.

Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to NFS III, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, NFS:HP2 tracks have significantly less variation.

For the multiplayer mode of the PC version, players can host a game server for local area network (LAN) or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.

Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard.

Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by Black Box Games in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car customization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest coarses.

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Friday

Need for Speed III: Hot Pursuit Download


With police pursuits reintegrated into the game, Hot Pursuit's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed the "Hot Pursuit," where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track, and in the PC version only select a police variation of a sports car to pursue and stop all six racers before they complete their race. Completing both Hot Pursuit challenges in the PC version on every track of the game unlocks additional police sports cars.

Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer, while the "knockout" mode consists of 7 races with 8 racers on randomly chosen tracks, and conditions by the game, according to the selected difficulty, the player have chosen before starting the race-series. (Beginner or Expert) Each race consists of two laps, where the driver, who finish racing on the last place will be eliminated from the knockout. All other drivers are advanced to the next round, and carry on with the battle, until there is only one player left, who technically wins the knockout competition. The game also supports network play through a serial port, modem or IPX,TCP protocols, and internet gaming through TCP/IP protocol.

Pursuit mode in Need for Speed III: Hot Pursuit.

Hot Pursuit's pursuit system significantly improved in terms of AI and police tactics over the first Need for Speed. The game now requires that the racer only stop near a pursuing police car to be ticketed or arrested by a police, as opposed to being overtaken by a police car, forcing the racer to pull over for the same punishments. Accordingly, police cars are now programmed with the ability to block a racer's car in an attempt to halt the racer's car. In addition, whereas the original Need for Speed would only have a single police car chasing a racer in each pursuit, Hot Pursuit allows more police cars to pursue a racer, opening up the opportunity for them to collectively stop the racer's car. The police are only playable in the PC version whereas the PSX version lacks playable police. However the police cars can only be playable in the PSX version through hacking with a GameShark and the player must select a car depending if its available in Hot Pursuit mode expect for the Ferarris which the police cars that replace them can only be acessed outside of Hot Pursuit mode and the CLK-GTR and El Nińo aren't replaced either. Once a car is selected when the race starts the player car is replaced with one of the police cars. Even when driving as a police car the cops can still arrest the player.

Tactical aspects of the police pursuits have also been improved. The police have the ability to deploy roadblocks (which simply consists of lining up police cars across the road) and spike strips (which puncture the tires of a racer's car than runs over the strip, and halts the car). Both tactics present weaknesses, specifically, gaps in the blockade that can be used by a racer to avoid collisions with police cars or tire punctures from a spike strip. The player may also listen to police radio chatter on the pursuits' statuses, revealing to them the current locations of racers, police cars, as well as roadblocks and spike strips. The radio chatter also reveal reactions to specific events, such as a racer's collision with a parked police car, as well as referencing the racer's passing speed and the occurrence of the race itself ("It looks like the cars are racing!").

Each track setting features unique police cars, including three sedan-based squad cars, a hatchback and two suvs. The Chevrolet Caprice Classic (for Hometown and Country Woods and sometimes also appears on the Redrock Ridge and Lost Caynons tracks in the PSX version only) Ford Crown Victoria (for Hometown, Country Woods, and Empire City in PC version and Atlantica and Aquatica and sometimes also appears on the Rocky Pass and Summit Tracks for the PSX version), Eagle Talon (for Lost Canyons and Redrock Ridge for the PC version and Empire City in the PSX version), Ford Falcon (for Altanica and Aquatic in the PC version only), Lamborghini LM002 (For Rocky Pass and Summit in the PSX version only) and Land Rover Discovery (for Rocky Pass and Summit in the PC version and Lost Canyons and Redrock Ridge in the PSX version). In addition to standard police cars, a handful of Chevrolet Corvette C5, Lamborghini Diablo, and EA El Nińo-based police cars (PC version only) are also included in each track, more equipped to engage in high-speed pursuits and capable of outperforming normal police cars.

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Need for Speed: Porche Unleashed Download


Since its release in the early nineties, the one thing that has constantly improved in the Need for Speed series (other than the graphics) is the amount of cars that are available in the game. The first game featured fewer than ten cars (eight I believe). The latest addition of the Need For Speed series was Need for Speed: High Stakes, which featured a total of eighteen cars. Of course this doesn't include the bonus cars and the almost obscene amount of custom-made cars that have appeared on the Internet.

But now the designers of the next NFS line have a new idea. Decrease the kinds of cars. No that's not a typo, Need For Speed: Porsche Unleashed, due out this spring, will feature ONLY Porsche cars. But that's not necessarily a bad thing, considering you will be able to drive every Porsche ever made.

Interesting game environtment in Need For Speed: Porche Unleashed.

The designers of the game wanted to focus on a driving experience that will guide the player through the evolution of the company, certainly Porsche Unleashed does this. Porsche (the company) has also partnered with Electronic Arts to provide the NFS team the best possible access to the cars, so they can be modeled accurately on the computer. Inside the garage, not only will you be able to customize the outside of your car, but you will also get to see the inside, in full 3D graphics, thanks to the Porsche license.

The game will feature several different modes of play. The first will be the Factory Driver mode where you will play a test driver for the Porsche Corporation. (What a kick ass job!) They will feature courses such as slalom runs and performing tests on the car like controlled skidding and most likely speed courses. (Unfortunately I doubt if Porsche does crash tests on the road ;)) Another gameplay mode will be called Evolution. It will be similar to the career mode in High Stakes. You will start in 1948, when Porsche's first road car was released. As you win races, you can buy new parts and even new Porsche models. But it might not always be wise to sell your old '48 356, keep it for 20 years, and it'll probably be worth more that what you paid for it. Of course, you will also have your quick race where you can race with similar cars or cars from the same era.

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Need for Speed: High Stakes Download


The biggest feature added to the game is car damage, which we've all been crying for since the inception of this fine arcade racing series. I'm happy to say that on this count, the game benefits greatly from damage modeling. All cars have ratings for body, engine, suspension, and handling. Too many bumps, scrapes, and crashes will bring those ratings down. At first, the damage is subtle, but once you start racking up the collisions, you'll see the car's body start to warp, the windshield and windows break, and the engine start to smoke. Tires will be off kilter, and you'll notice the performance of your car suffering commensurately. There is no way to fix your car during a race, so you are in a bind should the damage be extensive. There is a status window on the top right corner of your screen, though, so you can monitor your damage and respond accordingly. You might want to be less reckless if you see the red damage-indicator bar overtaking the blue status bar. For Need for Speed purists who don't want to play with damage, this option can be toggled off.

Although damage cannot be repaired within a race, it can be repaired between races if you are playing in the new career mode. Unlike the tournaments in Need for Speed III, this career mode has higher stakes attached to it, if you'll pardon the pun. You start you off with a wad of cash and asked to purchase a lowly BMW Z3 or a Mercedes SLK 230. Then you enter a series of circuits organized into tiers. As you advance through the tiers, you earn more money, which you can use to repair your car between races, upgrade your existing cars, or buy new vehicles. There are three different types of circuits in the career play mode. There are regular races, where you try to amass the most points over three or more tracks. There is a knockout mode, where the last-place finisher in each race is eliminated from the circuit. And there is a high stakes mode, where it's you against one other driver with your cars on the line. Each circuit has an entry fee and offers the finishers varying amounts of cash depending on how they placed. In the high stakes mode, your entry fee is your car, and the prize is the loser's vehicle. It's a quick way to earn a car but also a very quick way to lose one.

Pursuit mode in Need For Speed: High Stakes.

With ten tiers to race, and multiple circuits within each tier, there is a lot of gameplay in the career mode. The career mode also cleverly forces you into making hard choices on how to manage your car and money. Do you pay the $8000 to upgrade your car's suspension and engine, or do you save the money and hope you can win enough in the next race to buy an all-new ride? The additional car damage and repair costs also force you to race a little smarter. In addition, persistence is rewarded, as successive victories unveil more expensive levels of cars, bonus cars, and bonus tracks.

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Patch for windows XP

Thursday

Battle Realms: Winter of the Wolf Download


Winter of the Wolf is placed in a historical fantasy setting largely inspired by martial arts movies and anime. The player controls a range of military units in order to complete objectives set in a series of campaigns. These units can be commanded to construct useful buildings or fortifications or attack enemy units or buildings. Player controlled units can be grouped together in order to coordinate movement and attacks.

The game is broken down into a series of 11 single-player campaigns and 30 multi player maps. The campaigns start off simple in nature, with the player controlling a single character. As the story unfolds, military units are encountered that ally themselves to the player. In later campaigns, the player can order the construction of buildings and units in order to complete objectives and solve puzzles.

New building in Battle Realms: Winter of Wolf.

Winter of the Wolf features a number of environmental features that were unique at the time. As the campaign progresses, winter begins to set in, changing the terrain from a tundra to a snowscape. Day and night cycles are also present, providing further variations to the campaigns. The musical score is also dynamic, changing according to events occurring in the game.

The story begins with Grayback, the last heir to the Wolf clan's throne, explaining that long ago that life was better for their clan before the storms came and drowned their paradise. They were saved from death by their druidess order using their clan's most sacred treasure the white wolf's skull, given to them by their clan's totem, the white wolf.

The skull guided them to the lands of the Serpent empire where their new neighbors the Serpent and Lotus clan welcomed them as allies but unfortunately they trusted them.Thinking that their lives seemed simple and good again little did they now that Lord Zymeth of the Lotus clan made a deal with the Serpent emperor and attacked them by surprise. The Serpent clan looked away as the Lotus burned their towns and killed their people, many wolvesmen tried to fight back but were unsuccessful, the survivors of the battle became slaves in the Lotus shale mines, ever since then Grayback trained his fellow miners in the arts of war, led them to rebellion and struggle for freedom from the grip of their slave master Mistress Yvaine.

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Battle Realms Download


Battle Realms, the first product from Liquid Entertainment, has style in spades--everything about it is slick, and it's noteworthy for that reason alone, as well as for many others. It's a martial-arts-themed real-time strategy game featuring dozens of great-looking units from four unique factions, impressive graphical effects, and an innovative resource model. It has a polished, attractive presentation, an open-ended campaign, and several good multiplayer modes. Battle Realms does have a few gameplay issues that diminish some of its strategic appeal, as the action can prove to be difficult to manage. But it's still a very worthwhile experience despite these things and should provide many hours of enjoyment for all kinds of real-time strategy players.

The setting and characters of the game are clearly inspired by some of Hong Kong's most spectacular martial arts films--particularly the work of director/choreographer Tsui Hark--as well as some of Japan's action-packed comics and animated films, like the gory and stylish Ninja Scroll. The incredible fight sequences featured in last year's film Crouching Tiger, Hidden Dragon are also a good frame of reference for what you can expect from the battles in Battle Realms. Nothing is mundane in the game's fictional Far East-like world--even simple peasants can fight as trained martial artists should the need arise. All the game's various units and characters don't just stand adjacent to each other and hack away, as in most other real-time strategy games. Instead, they'll attack with a variety of moves and techniques and put on quite a show in the process. Thanks to the game's beautifully animated fully 3D units, not to mention the attractive terrain graphics and the overall detail found in the game, Battle Realms certainly looks impressive.

Peasants are the basic and important unit in Battle Realms

True to its source of inspiration, combat in Battle Realms can be quite chaotic. You actually have little control over your units besides being able to move them about (you can make them run by double-clicking), order them to attack, and initiate their special abilities if they have any. It's surprising that you can't do more with your units. They're very autonomous--they'll automatically rush to attack nearby foes, prioritize threats properly, and even switch between ranged and melee attacks as necessary. The pathfinding in the game is great--tell your units to go somewhere, and they will, stopping to fight any enemies along the way. But you can't set your units in formations and must instead move them as a rabble (though the rabble moves at the speed of the slowest unit in the group); and the pacing of the combat can be so fast that you'll just have to wait and see whether your forces survive. It can be very difficult to pull units out of battle, as they will seem to keep trying to lurch back into the fray. Also, since the game's units are large and tend to spread out when they fight, it can be all the more difficult to keep track of everything that's happening in a big battle, since it won't all fit onscreen.

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Wednesday

Empire Earth: The Art of Conquest Download


The gameplay in Art of Conquest is the same as in the original Empire Earth, albeit with some changes. Variable difficulty was added to those scenarios which had not received it in a patch of the original Empire Earth. Online multiplayer capabilities were added, allowing players to play online with up to 7 other players either over the internet via a lobby system, or over a LAN.

The new Space Age (Epoch XV) allows the building of spaceports and spaceships on maps that allow it.[4] Robots replace Citizens in the Nano Age and infantry in the Space Age (these robots are known as Watchmen). Nano age Farms are run by robots, and by the Space Age farms no longer need citizens to manage them.

In The Art of Conquest, each civilization has its own power, or "civ power". Often, these powers are only available during certain epochs. A civ power gives each nation a specialty: the Chinese, for example, have the ability of "Just in Time manufacturing or the Japanese with the powerful "cyber ninja".

Empire Earth supports multiplayer games over LAN connections and online. Multiplayer games are identical in form to single player games. Art of Conquest multiplayer play has many exploits, which players can use to give themselves an unfair advantage. The game's publisher, Vivendi Games, has set up forums where players can report exploits.

Battle in space.

Three new campaigns were added in The Art of Conquest: a Ancient Roman campaign about Gaius Marius and Julius Caesar, a campaign involving the warfare in the Pacific Ocean during World War II, and a futuristic Asian campaign involving the colonization of Mars.

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Empire Earth Download


Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics instead of sprites like Age of Empires II, the comparable game at the time. The game itself contains many unique and innovative features, including a well implemented "morale" system, which directly affects individual units statistics. It also incorporates a "hero" system. Heroes can be built at the town centre or capitol. There are two types of heroes, Strategist heroes who heal surrounding units and can demoralize enemy units while Warrior heroes give morale to surrounding units and have a greater attack power. Finally, the player has the option of creating their own civilization with unique bonuses. Empire Earth has a map editor included.

Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.

World War II Battle in Atomic Age

Several different units are available in each epoch, each being produced in a different building. Some units such as infantry are available in every epoch and can be created at the Barracks. Other units such as archers are available from the Stone age to the Renaissance and are created at Archery Ranges. Horsemen are available from the Copper Age to the Industrial Age and are created at Stables. Siege weapons are produced at Siege Factories such as catapults, they are available from the Bronze Age to the Dark Ages then are later replaced by the trebuchet in the Middle Ages and ending their use in the Imperial age, when cannons emerged in the Renaissance and are available then on. In the Atomic Age-WW1 epoch some new buildings are made available to the player, such as Airports, Tank Factories and Naval Yards where certain planes, tanks and submarines, etc can be produced. In the Digital age Cyber Factories and Laboratories are available and can produce many types of mechs, which are known as Cybers in Empire Earth.

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Warcraft III: The Frozen Throne Download


The sign of a truly great expansion pack is when, having played it, you realize you could never go back to the original game. After all, truly great expansion packs don't just add new content--they add real depth, and fundamentally make the core game better. Blizzard Entertainment knows the drill when it comes to delivering these sorts of products. Its follow-up releases for 1998's Starcraft and 2000's Diablo II were so effective and so good that many, many people are still playing both of those games today, all these years later. Given Blizzard's track record with expansion packs, it's understandable that fans of the company's games would have very high expectations for Warcraft III: The Frozen Throne. Last year's real-time strategy game was a very tough act to follow on any number of levels, and yet Blizzard has delivered a terrific, full-featured expansion for Warcraft III that makes an already outstanding game significantly more so.

Mini campaign in Warcraft III: The Frozen Throne.

The Frozen Throne features four single-player campaigns and completely revitalizes the skirmish and multiplayer gameplay.

To say the least, there was a lot to like about Warcraft III in the first place. The game's single-player campaign delivered an interesting and engaging story told from four unique perspectives, its online multiplayer mode was the best in the real-time strategy genre, its four distinctly different factions featured numerous viable strategies and tactics, its gameplay was focused on action and rewarded skill and practice, and its powerful scenario editor let you design your own missions or entirely new gameplay modes using the game's great-looking 3D engine. Basically, The Frozen Throne adds to and improves on every single one of these features, and more.

If you enjoyed Warcraft III's single-player campaigns, you'll be pleased to know that The Frozen Throne offers at least as much if not more single-player material. The campaign picks up where Warcraft III left off, in the aftermath of the banishment of the burning legion. The renegade half-demon Illidan and the death knight Arthas are at the center of the story, as both of these power-hungry characters are seeking to take control of a world already ravaged by conflict. You play the campaign missions linearly, just like in Warcraft III, starting with the night elf sentinels, then moving on to the remnants of the human alliance, and finally taking control of the undead scourge. There are more than two dozen sizeable missions in all.

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Warcraft III: Reign of Chaos Download


A game of Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. In Campaign mode, the map is initially covered with the Black Mask, a dark layer which obscures the landscape beneath until it is explored. The Black Mask, once gone, is permanently removed. Areas that have been explored but no longer are within sight range of an allied unit or building are covered with the fog of war. Though terrain remains visible, changes such as enemy troop movements and building construction are unseen. During a game, players must establish settlements to gain resources, defend against other players, and train units to explore the map and attack enemies. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units the player may control at one time.


The game also introduces creeps, computer controlled units that are hostile to all players. Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points, gold, and special items to a player's hero. This encourages players to be aggressive instead of turtling. Warcraft III also introduced a day/night cycle to the series. Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer; however, the line of sight for most units is also reduced. Other minor changes to the gameplay were due to the 3D terrain. For instance, units on a cliff have an attack bonus when attacking units at lower elevations.

A battle in warcraft 3.

In previous Warcraft games, there were only two playable races, Orcs and Humans, which had more similarities than differences. Barring cosmetic changes, most Orc units were identical to their Human counterparts. In Warcraft III, the Night Elves and Undead are added as playable races. Additionally, as in StarCraft, each race has a unique set of units, structures, technologies, and base-building methodology.

Warcraft III adds powerful units called heroes. For each enemy killed, heroes gain experience points, progressing in levels and gaining new spell options (bringing RPG elements to the series). Certain heroes can also apply beneficial auras to allied units. Heroes can equip items to increase skills, defense, and other abilities. The highest attainable level in a normal game is ten. At level six, the hero can obtain an "ultimate" skill that is more powerful than the other spells. Heroes can also utilize the various natural resources found throughout the map, such as controllable non-player characters, and shops containing usable items.

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Counter-Strike 1.6 Download

Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or becomes a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the player drop from a certain height during freeze time was the only way somebody could control the players starting "HP"). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting the bomb.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Counter Terrorist team in map de_dust.

Killed players become "spectators" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This technique is known as "ghosting".

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Tuesday

Age of Empires II: The Conquerors Expansion Download


The Conquerors Expansion also introduced various new gameplay features and tweaks, including the new game modes Defend the Wonder, King of the Hill and Wonder Race. Additional maps, some based on real life geographic locations, and new winter and tropical terrain textures were included. In-game, infantry are able to garrison in battering rams, protecting the infantry while increasing the ram's speed and attack, while ships are able to form formations for more effective fighting.

Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted. Chat commands are introduced, in order to communicate more effectively with allied computer players.

A castle in middle age.

The Conquerors Expansion adds four additional single player campaigns. These are based on Attila the Hun's rise to power, Moctezuma's defense against Hernán Cortés and the adventures of El Cid. The fourth campaign, "Battles of the Conquerors," is actually a group of unrelated single scenarios, each based on a significant historical battle. These include the Battle of Agincourt, the saga of Erik the Red, and the Battle of Hastings, among others.

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Age of Empires II: The Age of Kings Download


The Age of Kings focuses on building towns, gathering resources, creating armies, and destroying enemy units and buildings. Players conquer rival towns and empires as they advance their own civilization through four "Ages": the Dark Age, the Feudal Age, the Castle Age, and the Imperial Age, reminiscent of the Renaissance—a 1000 year timeframe. Progressing to a new Age unlocks new units, structures and technologies, but players must pay a sum of resources and construct certain buildings before advancing.

Players choose to play as one of 13 civilizations split into four architectural styles, West European, Central European, Middle Eastern, and Far Eastern, that determine building appearance in-game. The civilizations have varying strengths and weaknesses with regards to economics, technology, and battle, and each has access to a different, very powerful "Unique Unit". To add variety, each civilization has a set of soundbites in its native language that are uttered by units when selected and instructed to perform a task.

Civilian units, called "villagers", are used to gather resources. These resources can be used to train units, construct buildings, and research technologies, among other things. The game offers four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing. Wood is gathered by chopping down trees, gold is obtained from either gold mines or trade, and stone is collected from stone mines. Villagers require checkpoints, typically depository buildings, where they can store gathered resources.Each civilization can purchase upgrades that increase the rate of gathering these resources. Players who construct a special building, the market, may acquire or sell resources for gold. Market price fluctuate with every transaction.

A Celtic player in the Feudal Age.

There are five campaigns in The Age of Kings, containing historically-based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, or Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake.

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Empire Earth II Download


Empire Earth II has a number of new gameplay features from the original gameplay of Empire Earth. Some of the new features are the Picture-in-Picture window, another smaller window within the game interface, allows the player to control activities such as unit and building construction within an area not focused in the main window. The Citizen Manager can be configured to tell a citizen what to do if they have no set task, and the Diplomacy System allows the player to make tributes and manage alliances and wars with other players. The War Planner is another new addition, which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch's Military, Economic, or Imperial paths at the cost of losing a faster age progression. Weather, another new feature changes over time on the map, and affects not only the look of the map (which can be hard to see during blizzards or sandstorms), but also the performance of units and, in the case of airplanes in thunderstorms, hit points.

Besides campaigns and special scenarios, there is also a skirmish mode where the player can play against a computer player. The player can also play against other human players, however, the common EULA clause that each player needs his own copy of the game is actually enforced, even for LAN games. Unlike campaigns or scenarios, the winning conditions never change. There are eight different game modes in skirmish mode, which can also be played in Multiplayer.

A battle in the Synthetic Age

There are 15 epochs in the game, each representing a part of history. As the player advances through the epochs, new and improved units and structures become available. Some of the epochs in EE2 are identical to their counterparts in the original Empire Earth -- one exception is that EE2 does not allow players to expand their empires into space.

The epochs are the Stone Age, the Copper Age, the Bronze Age, the Iron Age, the Dark Ages, the Middle Ages, the Renaissance, the Imperial Age, the Enlightenment Age, the Industrial Age, the Modern Age, the Atomic Age, the Digital Age, the Genetic Age, and the Synthetic Age.

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Wednesday

Hidden and Dangerous Deluxe download


Hidden and Dangerous was one of the first of the modern-day "soldier sims", which is to say that it was marketed as a realistic military simulation, a kind of Rainbow Six set in WW2. It was also one of the first major international successes from an Eastern European development team, and helped to establish the Czech Republic in particular as a hotbed of talent. As with the Rainbow Six, Hidden and Dangerous owes a little to the puzzle genre, particularly Commandos, a WW2 game which had been released the previous year.

The soldiers in Rainbow Six were rather like clockwork robots, in that you planned their movements in advance, before the beginning of each mission. Whilst playing the game you could order your soldiers to halt in place, and you could directly take over their movements one at a time, but you had no way to alter their programmed movements. If something went wrong, your plan fell to bits, and there were no way to flexibly improvise. It was as if the game was a simulation of the Soviet command economy. Hidden and Dangerous uses a system whereby you issue orders during the game, and it is this model which has become the standard. It works well, although you generally only use it to move your soldiers towards the action, or order them to watch a certain point, whilst you control them directly during the tricky parts.

There is a diverse range of missions, set in snowy Norway, the forests of France and on a ship in the middle of the ocean. I liked this game, I really did. I liked it a lot. There were more things to like that just this, I'm sure of it. But I cannot recall them now.

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Monday

Area 51 download



Gameplay involves combat in a first person view, through the eyes of Ethan Cole. Players may either be required to move to a certain location in order to complete objectives, or at later stages, operate a stationary turret against oncoming enemies. The Player will have a team of Hazmat soldiers through the starting levels and will meet security forces on most of the floors that will not follow the player, but will just hold their position. The player's Hazmat soldiers are in fact invincible and cannot be killed unless the story demands it.

Throughout the game, players may use various weapons in order to defeat increasingly larger amounts of enemies. These weapons can be fired using one or both hands for increased firepower. Each weapon, can be used either as a melee aid, or for its intended purpose. Some weapons can also be dual weilded to increase firepower for the player.

In all cases, every weapon has two modes of firing, the first being a regular mode, while the second is a much more powerful mode of firing, (at the cost of accuracy,ammo etc.). Players may also use grenades in combat, one of a human make, and one of an alien design.

At a later stage in the game, once the player is infected, the option to turn into a mutant temporarily is obtained. Mutating offers a variety of benefits, such as increased strength, stamina, as well as the initial ability to fire health-replenishing parasites as well as the later ability to contaminate enemies, both at the cost of mutation time reduction. While in a mutant form, players can easily spot enemies, which would otherwise be cloaked to the regular human eye, albeit with a slight ocular defect.

Players can replenish health and mutagen, health either through the use of medical syringes found throughout the game or by using parasites, and mutagen by melee combat or "using" infected corpses.

A notable aspect of gameplay is the ability to scan and analyze various objects and environments. This is possible by using the scanner present on the player's suit, worn throughout the game. While using a scanner, the player has no access to weapons, apart from melee, and must switch to an available weapon in order to fight. Scanning provides detailed information on a player's surroundings, as well as combated enemies.

The scanner, when equipped, adds a translucent bar to the players HUD, which changes in color and height from light blue, to deep red. This bar indicates how near or far a player is, to a scannable clue, red when the player is very close, and blue when very far. Items which are scanned are viewable in-game, providing insight into the workings of Area 51, as well as proving necessary to unlocking secret videos made by Dr.Cray or Mr.White

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